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This is a Quake This is a

Yamagi Quake

Summary & Highlights for Showing Off A Software Renderer 2

  • Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ...
  • Being developed in C++ with GDI So far I've implemented: OBJ File Support Model Mesh structure Vector2 and Vector3s Matrix ...
  • In this episode, we move from wireframes to solid 3D
  • Documenting Half-Life's
  • In this series we explore how to do illumination in your polygon-based texture-mapping 3D

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